Playtest Prep Notes: Scene 2

I thought some would like to see some of the notes I’ll be using at Draconis over the Weekend.

Note: These are not the final scenes, they are rapidly put together encounters to have the crunch to go with the fluff I have in mind.  I’ll re-write and re-post them after the Con.

Here’s what I have for Scene 2, but 1st let’s repost what the plan said about it.

Scene 2, On the Road…Again

As the Kobolds make their way to the nearest Human city, they have to rest near a road. During their rest, a generic adventuring party is passing by to raid their dungeon. If the PCs are spotted, the party of adventurers cries ‘Kobold Ambush!’ and attacks.

Chances are PCs will attack if unspotted, turning this into a real ambush!

Chatty’s Comments:

This scene is a tribute to Keep on the Shadowfell and countless other In Media Res adventures. I just had to put it in!

Do this is a straight Road Ambush.

Battlemap: The Kings Road, from Wizards of the Coast’s Fields of Ruins Fantastic Adventure.

Opposition (All from the Monster Manual)

Budget: A level 5 threat for 6 level 5 PCs.

  • Dwarf Hammerer
    • Fluff Quote: Pfaa Kobolds, always easy to kill!
  • Elf Ranger (Advanced by 3 levels)
    • Fluff Quote: Don’t let them near me!  I’m a ranged combatant!
  • Gnome Arcanist (Advanced by 2 levels)
    • Fluff Quote: I am NOT a monster!
  • Human Mage (Advanced by 1 level)
    • Fluff Quote: Don’t worry they’re minions, I’ll deal with them!
  • Halfling Thief (Advanced by 1 level)
    • Hey, why are these Kobolds bigger than me? Have we switched editions again?
  • Eladrin Fey Knight
    • Slay them! We need the experience

While I can’t re-post the stats, here’s the Advanced info for each:

Level 5 Elf Archer

HP: 50; Bloodied 50
AC:18, Fort 14, Ref 16, Will 15

Short Sword
+8, 1d6+5
Longbow
+10, 1d10+5

Level 5 Gnome Arcanist

HP: 62; Bloodied 31
AC:18, Fort 15, Ref 17, Will 15

Dagger
+8, 1d4+1
Scintillating bolt
+8 vs Fort, 1d6+5
Starling Glimmer
+9 vs Will
Illusory Terrain
+9 vs Will

Level 5 Human Mage

HP: 48; Bloodied 24
AC:18, Fort 14, Ref 15, Will 16

Quarterstaff
+5, 1d8
Magic Missile
+8 vs Ref, 2d4+4
Dancing Lighting
+8 vs Ref, 1d6+4
Thunder Burst
+8 vs Fort, 1d8+4

Level 5 Halfling Thief

HP: 58; Bloodied 29
AC:19, Fort 16, Ref 18, Will 17

Dagger +7, 1d4+4

Tomorrow, I’ll post the playtest version of Scene 3.

4 Comments

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  1. Posted October 1, 2008 at 4:48 pm | Permalink
    1

    So, I think it’s great to see sort of your thought process when preparing for a session, but do you think it’s a good idea to post that before you actually run the session - in case someone reads it beforehand? ;)

  2. The Chatty DM
    Posted October 1, 2008 at 5:02 pm | Permalink
    2

    I’m not that worried… Surprisingly few people read gaming blogs and if the people who registered on my game found that website and read it, it’s their loss.

    My goals of this playtest is to see how my ideas work and to give me a good idea of what a group of strangers can do with the adventure.

  3. Tempor
    Posted October 1, 2008 at 9:23 pm | Permalink
    3

    Just loving it up to now!

    Taking notes for running this with my PCs sometime within the month. Excellent job though!

    Inspiring to the limits! Keep up the good work.

  4. Posted October 2, 2008 at 4:49 pm | Permalink
    4

    Fair enough.
    I guess I’m just more paranoid ;)
    SeiferTims last blog post..Update, Part 2

One Trackback

  1. By » Kobold Love Playtest pack available on October 7, 2008 at 1:13 pm
    1

    [...] Scene 2: Ambush! [...]

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