I thought some would like to see some of the notes I’ll be using at Draconis over the Weekend.
Note: These are not the final scenes, they are rapidly put together encounters to have the crunch to go with the fluff I have in mind. I’ll re-write and re-post them after the Con.
Here’s what I have for Scene 2, but 1st let’s repost what the plan said about it.
Scene 2, On the Road…Again
As the Kobolds make their way to the nearest Human city, they have to rest near a road. During their rest, a generic adventuring party is passing by to raid their dungeon. If the PCs are spotted, the party of adventurers cries ‘Kobold Ambush!’ and attacks.
Chances are PCs will attack if unspotted, turning this into a real ambush!
Chatty’s Comments:
This scene is a tribute to Keep on the Shadowfell and countless other In Media Res adventures. I just had to put it in!
Do this is a straight Road Ambush.
Battlemap: The Kings Road, from Wizards of the Coast’s Fields of Ruins Fantastic Adventure.
Opposition (All from the Monster Manual)
Budget: A level 5 threat for 6 level 5 PCs.
- Dwarf Hammerer
- Fluff Quote: Pfaa Kobolds, always easy to kill!
- Elf Ranger (Advanced by 3 levels)
- Fluff Quote: Don’t let them near me! I’m a ranged combatant!
- Gnome Arcanist (Advanced by 2 levels)
- Fluff Quote: I am NOT a monster!
- Human Mage (Advanced by 1 level)
- Fluff Quote: Don’t worry they’re minions, I’ll deal with them!
- Halfling Thief (Advanced by 1 level)
- Hey, why are these Kobolds bigger than me? Have we switched editions again?
- Eladrin Fey Knight
- Slay them! We need the experience
While I can’t re-post the stats, here’s the Advanced info for each:
Level 5 Elf Archer
HP: 50; Bloodied 50
AC:18, Fort 14, Ref 16, Will 15
Short Sword
+8, 1d6+5
Longbow
+10, 1d10+5
Level 5 Gnome Arcanist
HP: 62; Bloodied 31
AC:18, Fort 15, Ref 17, Will 15
Dagger
+8, 1d4+1
Scintillating bolt
+8 vs Fort, 1d6+5
Starling Glimmer
+9 vs Will
Illusory Terrain
+9 vs Will
Level 5 Human Mage
HP: 48; Bloodied 24
AC:18, Fort 14, Ref 15, Will 16
Quarterstaff
+5, 1d8
Magic Missile
+8 vs Ref, 2d4+4
Dancing Lighting
+8 vs Ref, 1d6+4
Thunder Burst
+8 vs Fort, 1d8+4
Level 5 Halfling Thief
HP: 58; Bloodied 29
AC:19, Fort 16, Ref 18, Will 17
Dagger +7, 1d4+4
Tomorrow, I’ll post the playtest version of Scene 3.

4 Comments
Write a Comment»So, I think it’s great to see sort of your thought process when preparing for a session, but do you think it’s a good idea to post that before you actually run the session - in case someone reads it beforehand?
I’m not that worried… Surprisingly few people read gaming blogs and if the people who registered on my game found that website and read it, it’s their loss.
My goals of this playtest is to see how my ideas work and to give me a good idea of what a group of strangers can do with the adventure.
Just loving it up to now!
Taking notes for running this with my PCs sometime within the month. Excellent job though!
Inspiring to the limits! Keep up the good work.
Fair enough.
I guess I’m just more paranoid
SeiferTims last blog post..Update, Part 2
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